RANKINGS / PIXEL LINEAGE

Pixel Lineage race tier list

Dragonborn, Nightborne and Tideborn lead our general combat ranking. Class-specific effects and farming bonuses can be more valuable than a higher row. Here is where we would use all 15 races.

How we rank

S is a first recommendation for the stated job. A is a strong role match. B needs a more specific goal or extra support. These are our editorial choices based on the linked skill descriptions and walkthroughs. Compare within a stage, with similar gear and the listed skills unlocked.

Complete race ranking

S

Nightborne

Damage-linked recovery

Bloodthirst heals from attack damage, subject to a per-move cap.

Healing depends on connecting attacks and has a per-move cap. Keep an emergency heal.

0.72% Race Spin chance
S

Tideborn

Steady solo recovery

Recover 5% of maximum HP at the start of your turn.

Turn-start healing helps long fights; it cannot rescue a lethal hit before your next turn.

0.72% Race Spin chance
S

Dragonborn

Durability and Fire matchups

Scaled Hide: maximum HP +15%, Fire damage taken −30%, damage from Burning foes −20%. Dragonfire burns all foes.

Apply Burning to use the protection against Burning foes; rarity is not a reason to stop class progression.

0.72% Race Spin chance
A

Stonekin

Fist damage

HP +20; Fist damage +15%.

The 15% damage bonus is specific to Fist; it is not a universal physical bonus.

7.91% Race Spin chance
A

Vesper

Caster resources and evasion

Magic, Energy and evasion benefits.

A good magic fit; compare it with Celestine when crit matters more than resources.

5.76% Race Spin chance
A

Celestine

Magic and critical attacks

Critical chance +6%; dodge +4%; Magic +6%.

Its 6% Magic bonus suits a caster, while extra crit and dodge remain probabilistic.

1.44% Race Spin chance
A

Seraph

Party openings and healing

At battle start, the party takes 10% less damage and receives 25% more healing for 2 turns.

The party protection lasts two opening turns. Spend it on a fight where those turns matter.

0.72% Race Spin chance
A

Dullahan

Physical event build

HP, Defense, critical chance and the Headless Ride skill.

Obtained through Dullahan’s Pact, outside the Race Spin pool. Check the Candy Witch before budgeting Candy.

Event acquisition
B

Human

Leveling and Class Mastery

Battle XP and Class Mastery +10%.

Our first progression pick while you still need XP; its value falls once those milestones are complete.

37.41% Race Spin chance
B

Ashborn

Physical damage and health

Maximum HP +8%; Attack +6%.

A useful mixed physical bonus. Keep it while upgrading your weapon rather than rerolling for the label.

9.35% Race Spin chance
B

Goblin

Gold and loot runs

Gold +8%; bonus loot +6%.

Use it on a route you can finish reliably. Extra loot does not prevent a lost Life.

8.63% Race Spin chance
B

Dwarf

Simple defensive starter

HP +15; Defense +6%.

Flat HP and Defense are useful early without requiring a particular attack style.

8.63% Race Spin chance
B

Sylvan

Nature attacks and Call Sylph

Nature damage +12%; Call Sylph summons a fairy ally.

The Nature bonus needs a Nature attack. Compare it with a broad caster race for other elements.

7.19% Race Spin chance
B

Slime

Blunt encounters and between-fight recovery

Blunt resistance and healing after a battle; vulnerable to Fire.

Fire vulnerability changes the matchup. Do not carry the same defense expectations into every area.

6.47% Race Spin chance
B

Mushroom

Reactive poison

Taking a hit has a 16% chance to poison the attacker.

The poison chance requires taking a hit. It is a bonus, not a reason to skip defense.

4.32% Race Spin chance

When to keep a lower-ranked race

Keep Human until the XP and Mastery bonuses have done their job. A rare roll does not unlock your class skills for you. Keep Goblin for reliable resource runs, and keep Stonekin if you play Fist rather than switching for rarity alone.

For a reroll, choose a target and a spin budget first. You can improve a weapon, complete an armor set and rank an Oath without waiting for a Mythic race. Dullahan belongs to the event shop, so normal Race Spins are the wrong route to that choice.

Plan the evolution before spending

A race’s Heirloom and Heartblood are separate from a class Sigil and Tome. Use the material finder to select the race, Act and difficulty, then track what you already own. For Dragonborn, use its evolution and buying advice to match the race item instead of a Dragonlord class item.

Sources 4 references

Sources reviewed . Build recommendations are our editorial choices.

PixelLineage.club · races

Race bonuses and evolution paths.

PixelLineage.app · race chances

The 14-race spin table including Dragonborn.

OyO · evolution walkthrough

Human at 0:20; Goblin at 0:28; Hard at 0:52; Nightmare at 1:05; Heartblood at 1:32. Creator route overlays reviewed October 24.

Gamezebo · race evolutions

Kindled, Exalted and later race stages.

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