Talents are often called traits in guides. Compare all seven Talents below and choose the bonus that helps your next run.
Prodigy
Attack, Magic, Defense and maximum HP +5%; critical chance +2%; XP and Mastery +10%.
Arcane Spark
Start each battle with +1 Energy; Magic +8%.
Fortune’s Favor
Gold +10%, loot +8%, jackpot chance +2%.
Quick Study
XP +12%; Class Mastery +15%.
Iron Soul
Defense +6%; 30% chance to ignore a debuff.
Survivor
Maximum HP +6%. Once per battle, a lethal hit leaves 1 HP if HP was above 20%.
Keen Eye
Critical chance +5%; dodge +2%.
Trait tier list, by the job you need
Broad combat bonuses: Prodigy
It affects several core stats. Keep it if it fits your plan, but do not confuse its 1% roll chance with a guaranteed result in 100 spins.
Magic opener: Arcane Spark
Opening Energy and a Magic bonus directly support a caster’s first turns.
Leveling: Quick Study
XP and Mastery bonuses help progression even though its rarity is only Uncommon.
Resource runs: Fortune’s Favor
Its rewards support a farming objective. Use a defensive option if surviving is currently the bottleneck.
What the percentages mean
The chance on each card is the chance to roll that Talent. Iron Soul, for example, has a 14% acquisition chance and a separate 30% chance to ignore a debuff in battle. Read those as two different rolls.
Questions players ask
Are traits and Talents the same system?
In the references used here, yes: the in-game label is Talents and the reroll resource is Talent Spins. Guides often use the word traits.
Is Survivor another Life?
No. Its effect is a conditional once-per-battle survival trigger. You must be above the stated HP threshold before the lethal hit.
Should I replace Quick Study immediately?
If leveling and Mastery are your goal, it has a clear use. Replace it because a different effect solves your next task, not simply because of a rarity label.
Sources 1 references
Reviewed October 23, 2026. Build recommendations are our editorial choices.
Talent effects and acquisition chances.