CHARACTER / PIXEL LINEAGE

Pixel Lineage Oaths and ranks

Spend Knowledge at the Shrine of Oaths in the Castle. One Oath is active at a time; each has three ranks, with its defining Awakened effect at rank III.

Second Breath

Survival
Rank I
+4% max HP
Rank II
+8% max HP
Rank III · Awakened
Below 30% HP, heal 30% max HP once per battle.

Steady Hand

Defense
Rank I
+5% DEF
Rank II
+10% DEF
Rank III · Awakened
35% wider Block/Dodge windows; successful defenses restore 1 Energy.

Glass Blade

Damage
Rank I
+2% critical chance
Rank II
+4% critical chance
Rank III · Awakened
+20% Attack/Magic, −20% max HP; first critical hit Blinds for 2 turns.

Hunter

Damage
Rank I
+2% critical chance
Rank II
+4% critical chance
Rank III · Awakened
+10% critical chance, −8% max HP; 35% poison chance on attacks.

Thunderclap

Control
Rank I
+4% Attack
Rank II
+8% Attack
Rank III · Awakened
The first hit Dazes a normal enemy; bosses receive Weakened instead.

Wandering Scholar

Progression
Rank I
+5% XP
Rank II
+10% XP
Rank III · Awakened
+10% XP and a random starting Scroll when none is equipped.

Bulwark

Defense
Rank I
+5% DEF
Rank II
+10% DEF
Rank III · Awakened
+35% DEF, +10% max HP, −12% Attack/Magic; 30% chance to reflect 40% damage.

Vampire

Survival
Rank I
+4% max HP
Rank II
+8% max HP
Rank III · Awakened
Heal 12% of damage dealt, plus 10% max HP on a kill.

Lucky Coin

Farming
Rank I
+5% Gold
Rank II
+10% Gold
Rank III · Awakened
+10% Gold and a 30% chance of bonus Gold after a win.

Wellspring

Magic
Rank I
+4% Magic
Rank II
+8% Magic
Rank III · Awakened
+2 starting Energy and 2 Energy restored per defeated enemy.

Tempest

Control
Rank I
+4% Speed
Rank II
+8% Speed
Rank III · Awakened
+20% Speed, +5% Dodge, −15% DEF; a successful dodge triggers a chilling gale.

Last Stand

Survival
Rank I
+4% Attack
Rank II
+8% Attack
Rank III · Awakened
+20% max HP, −20% DEF; take 30% less damage when at 40% HP or lower.

Choose an Oath for the problem you have

Running out of health

Compare Second Breath’s threshold heal with Vampire’s damage-linked healing. Bulwark adds defense but reduces offense.

Running out of Energy

Wellspring supplies opening Energy and restores more on kills. Its kill trigger is less reliable in a fight without adds.

Wanting more damage

Read Glass Blade’s maximum-HP penalty alongside its offense. Hunter also trades HP for offensive effects.

Farming or leveling

Lucky Coin targets Gold, while Wandering Scholar targets XP. Neither automatically solves a survival problem.

Where Knowledge comes from

Collect Knowledge from the Wishing Fountain on reward days 3, 6 and 7, and redeem codes such as TORMENT and LEGENDS. Check the code status before counting those resources.

Inspect the Shrine’s cost and current rank before spending. Upgrade the Oath you intend to use for your next farming goal.

Questions players ask

Can I use two Oaths at once?

Only one Oath is active at a time. Switch at the Shrine when your next run needs a different effect.

What is the best Oath for a Mage?

Wellspring is a direct Energy-oriented option. If you are dying before using your skills, a survival effect may be more useful. Use Wellspring when Energy is the bottleneck; use Second Breath when health is.

Sources 1 references

Reviewed October 23, 2026. Build recommendations are our editorial choices.

Gamezebo · Oaths

Twelve Oaths, three ranks, Shrine of Oaths and Knowledge.

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