Choose the kind of magic you want to play: Cleric for recovery, Hexer for weakening enemies, or Summoner for creature attacks. Each has a different Ultra destination.
Base passive: Mage Barrier: Guard costs 1 Energy and absorbs damage based on the Energy you are holding.
Mage Super and Ultra paths
ClericSeraph
Holy damage and healing
- Super skills
- On unlockSmite
- Level 10Mending Light
- Level 14Judgment
- Ultra skills
- AwakeningHeaven Falls
- Ultra TomeSeraph’s Grace
- Ultra TomeDivine Lance
HexerDoomcaller
Debuffs and magic damage
- Super skills
- On unlockHex Bind
- Level 10Hex Bolt
- Level 14Doom
- Ultra skills
- AwakeningEnd of Days
- Ultra TomeChains of Oblivion
- Ultra TomeEclipse
SummonerArchon
Summoned allies
- Super skills
- On unlockArcane Familiar
- Level 10Stone Guardian
- Level 14Phoenix Call
- Ultra skills
- AwakeningLegion Gate
- Ultra TomeDragon Gate
- Ultra TomeBehemoth Pact
Super skills unlock on selection, at hero level 10 and at level 14. Plan a farming session →
A practical Mage build plan
- 01
Choose your role
Choose Summoner → Archon for a summoning kit, Hexer → Doomcaller for debuffs, or Cleric → Seraph for healing.
- 02
Match your progression
Arcane Spark supplies opening Energy and a Magic bonus; compare it with the broader Prodigy bonuses if you have both options.
- 03
Prepare your equipment
Try Wellspring for Energy support, or Second Breath when surviving the next enemy turn is the problem.
- 04
Target the right material
Farm the Sigil for your selected branch before chasing Tomes for skills you cannot yet unlock.
Strengths and tradeoffs
Why choose it
Three clearly different routes let a Mage fill damage, control or healing needs.
What to watch
Plan your Energy before using Guard or an expensive skill. A big damage number is not a complete survival plan.
Race, trait and Scroll fit
Vesper and Celestine support magic builds. Pair Renewal with a damage route if your party lacks recovery.
Archon or Doomcaller?
Start with the Super kit you want to play. Summoner leads to Archon and its three gate / pact skills. Hexer leads to Doomcaller and its debuff-oriented route. Cleric remains the route to the Seraph Ultra if healing is your priority.
For your farming route, Archon’s Sigil target is Act 9 and its Tome target is Act 10. Doomcaller’s targets are Act 5 and Act 7. Our default pick is Archon for a summoning build. Choose Doomcaller when you prefer weakening enemies and playing around the Hexer kit.
See the class in action
Questions players ask
How do I unlock a Mage Super class?
Choose your branch at the Trainer’s Shrine in Act 2, The Dungeon. This selection is permanent for that hero.
Does a Tome unlock my Ultra class?
The matching Ultra Sigil handles awakening. Ultra Tomes are for later Ultra skills. Read the item’s class restriction before using it.
Sources 2 references
Reviewed October 23, 2026. Build recommendations are our editorial choices.
Base, Super and Ultra routes, ability names and Act farming targets.
Awakening and later Ultra skills.