“Change class” can mean three different actions. Identify the one you want before using an item or confirming a permanent selection.
- 01
Choosing a base class
Choose a base class when creating a hero. To try a different starting weapon and kit, create another hero.
- 02
Choosing a Super branch
Choose a Super branch at the Trainer’s Shrine card in Act 2, The Dungeon. Plan the Ultra destination before making this permanent choice.
- 03
Awakening an Ultra
Use the Ultra Sigil matching your current Super branch. Awakening follows the branch; it is not a way to jump to a different base class.
Examples that prevent wasted items
Mage example
Summoner advances to Archon. A Doomcaller item belongs to Hexer, even though both start from Mage.
Fist example
Monk advances to Transcendent; Oni advances to Shura. Their Sigils and farming targets should not be mixed.
Spear example
Dragoon advances to Dragonlord. Dragon race is a different system and is not an interchangeable class unlock.
Before confirming your branch
Creator walkthrough
Sources 2 references
Reviewed October 23, 2026. Build recommendations are our editorial choices.
Base, Super and Ultra routes, ability names and Act farming targets.
Awakening and later Ultra skills.